- Heroes of might and magic online event market creatures mod#
- Heroes of might and magic online event market creatures mods#
gobelins in the Harmonale castle aren't very medieval Seeing how the old dragon eye was actually an amulet, for me it made no difference. Yes, a feather is still a feather, but dragon's eye is. not all of the ingredients mesh with their names. the NPC portraits, while gender and often theme-appropriate, are not exactly lore-friendly I've done it again today, but I don't know if the glitch will be gone. I've replaced the file with an English version of it since mine was German. my Arcomage had a visual glitch (harmless, just not pretty). I can't copy-paste them, because both neutral and good interfaces use the same "shaded" versions of the books, and they'd have to work in both interface versions (which they can't, I'm afraid, and I liked the mossy/misty books when they're non-blinking). when the books on the shelf are blinking, they will look crappy. it's possible that some weapon might not position in the hand right - I've fixed the ones I found, but it's possible I missed something the broad roads have small glitches if you look carefully, would need a bit more adjusting inbetween the frames I suppose I can't remember if I fixed it or not, but it appeared so rarely for me I couldn't effectively spot it there is a possibility that the 'angel' character has one of the frames with badly converted INDEX mode in PS. the MM7 recolored portraits have like 5 frames or so not done, but they only appear rarely and for a brief moment the paperdolls aren't perfect (I half-assed them a little, and 2 of them are just recolored originals) the wizard eye/torchlight don't mesh perfectly in the good-themed interface (give a bit of a sharp edge when they're activated) the swamp textures got some name mess-up going on (can look squarey in odd places, I have no base to compare them to and fix it) Leftover Suckages (if these things bother you, don't get this mod!):
Heroes of might and magic online event market creatures mod#
some weapon icons (possibly something from Maestro's mod as well, but I'm unsure) sprites aside of the creature sprites (with dendroids though) and pedestal sprites (were too big for my taste) new front screen (I put the credits there as well now) new loading screens/arcomage background 4 modified female PCs: a human, a blue goblin (just cause xD), and 2 elves around 95% replaced NPC portraits that keep the NPC gender and attempt to keep the general race/atmosphere (darker themes for ex-goblins, more flowery NPCs for elves), but since there was around 600 of them, they are obviously not perfectly matched when it comes to who teaches what etc. several redone inside textures that irked me personally
more vivid outdoor textures, including water and Celeste clouds I simply don't see a time-window for me in the near future to polish everything. On another note, if someone feels like improving the things I have to leave lacking, by all means, go ahead.
Heroes of might and magic online event market creatures mods#
This modification was done with Grayface and BDJ's mods installed. If the creators of the included assets want the link removed, just let the mods know so they can do it, no hard feelings.